Type Casters
Most of the time, pybind11 is able to figure out how to convert C++ to Python types and back, especially classes that are explicitly wrapped. However, some types (such as STL containers) are converted indirectly and require special “type casters” to be included in your wrapper code.
Using type casters
When parsing a header, semiwrap will match the types found against its list of type casters. If found, it will automatically add an include directive for the header that contains the type caster. semiwrap contains support for the STL type casters that come with pybind11 (vector, function, map, etc) and usually can autodetect and include the appropriate type casters.
Sometimes the autodetection will fail because a type is hidden in some way. You
can specify the missing types on a per-class basis. For example, if std::vector
is aliased and your class uses it:
classes:
MyClass:
force_type_casters:
- std::vector
Custom type casters
In some rare cases, you may need to create your own custom type casters. We won’t cover that here, refer to the pybind11 documentation for custom type casters instead.
However, once you have a custom type caster, here’s what you need to do to automatically include it in a semiwrap project.
Create a header file and put the type caster in that header file. It should be in one of your project’s python packages.
Add a section to
pyproject.toml[tool.semiwrap.export_type_casters.NAME] pypackage = "PACKAGE.NAME" includedir = ["path/to/type_casters"] [[tool.semiwrap.export_type_casters.NAME.headers]] header = "mytype.h" types = ["MyType"]
This will publish a
NAMEpackage viapkgconf, and othersemiwrapprojects (or your extension modules in your project) can consume it by addingNAMEto the list of dependencies.This directive will cause semiwrap’s autogenerator to automatically include
mytype.hwhenever it noticesMyTypein a file. This allows pybind11 to use it. The type specification is a list, so if there are multiple types covered in the same header, just specify all the types. However, most of the time it is preferred to put type casters for separate types in separate files.
Warning
Because type casters are included at compile time, if you change a custom type caster in a project you should recompile all dependent projects as well, otherwise undefined behavior may occur.